Inspired by Tunic, Celeste, Super Mario Galaxy.
For when you're on a deserted beach that holds lots of mysteries within...
Inspired by Professor Layton, Final Fantasy, Critical Role and this work by Clara Daly.
Imagine an aerial view of a lantern lit fantasy city under the stars...
Inspired by Hi-Fi Rush
Imagine accidentally being merged with your iPod and using your new powers to rhythmically smash robots and take down a corporation from the inside... how good was Hi-Fi Rush??
Music:
Kalimba-centric, keeping things light and bouncy. Instrumentation builds dynamically as the tutorial progresses.
Sound Design:
Use of toy objects for sound effects like playing cards, RPG dice, a cardboard box full of LEGO, a 3DS game case, hair ties, an old guitar string, and my desk chair.
Gameplay courtesy of Games Without Music
Music:
Fantasy-Action-Rock. Live acoustic and electric guitars mixed with more operatic elements.
Sound Design:
Overhaul of player attacks and interactions. Lots of live recording to recreate elemental sounds (fan + rustling paper + whistling for wind, fireplace + shuffling a winter coat for fire, etc.)
All music above written, performed, recorded and produced by Kate Jacobs